Disorder [v0.3.1] By Gawbo Coppersnatch

Gawbo Coppersnatch Games released a new game called Disorder and the version is 0.3.1. The game’s story is about Starting with the First Migration from another world ages ago, mythical creatures roam today’s metropolises alongside humans. With the rise of social media and subscription-based content, businesses and relationships on a fundamental level have changed drastically in this world once again. Join Maverick Lockhart, a human, as he navigates life with his girlfriend, Lilith Ruina, an elf, in an attempt to make a living as a young adult.​

Developer:Gawbo Coppersnatch
File Size:253.1 MB
game details

Game Version Changelog:


  • No more Brownie Points
  • No more optional sleeping or time skipping
  • Font is now the default RPGM font
  • Working hints. Just press Q on your keyboard.

Developer Notes:

Disorder About Disorder is my first-ever project combining medieval, fantasy themes in a modern setting. It’s meant to be a parody of the current modern society. Why are there orcs, elves, dwarves, and other fantasy-based creatures roaming around this modern-day world? Because I love fantasy! My biggest goal with Disorder is to really push character narratives through adult and dark themes. The base game will always be free. It is, by its nature, a kinetic visual novel. AKA There will be no branching paths or choices. The only choices you have as Maverick are what you choose to do with your time/money, which, in the end, eventually leads you down the same path. My only answer to anyone who asks why choose a kinetic visual novel is that I have a specific story to tell.

I understand the beauty and sophistication of allowing players to make their own choices that lead to a specific outcome based on those choices. However, I don’t wish to overstep and promise to deliver on things on which I cannot be sure (I am only one person) and things on which I’m not a big fan. For my personal works, I want one ending and one ending only. I feel as if there are any alternatives, I would not only sophisticate and extend the developing process but almost invalidate the themes and messages I want to showcase when I brainstormed Disorder in the first place. Imagine a game or show where several characters died, but all of a sudden a magical item brought everyone back to life towards the end. Poof! Your deaths had no meaning. That is not to say I hate works with multiple endings. As long as they’re a great product, they’re a great product. I just don’t want them in my work, personally.

Game Images & Screenshots


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